3D Artist with a Master’s in Games Design and 3.5 years of professional experience, including more than two years at Surface Digital collaborating on stylised environments for Supercell’s Clash of Clans. Previously produced realistic appliance models for Wren Kitchens’ real-time interior design software. Skilled in 3ds Max, Maya, Blender, Substance Painter, and Photoshop, with experience in ZBrush, V-Ray, and Unity. Adaptable and quick to learn, with a strong drive to contribute to ambitious, visually compelling projects.
Collaborated on stylised environments for Clash of Clans in a small, remote team.
• Delivered stylised buildings, vehicles, props, and decorative assets for themed environments
• Contributed towards 21 background sceneries including 8 custom scenery icons
• Developed assets using 3ds Max, Blender, ZBrush, Substance Painter, Arnold and V-Ray
• Built and rendered content using a high-end workstation for demanding freelance projects
• Enhanced environment detail using a mix of original and existing assets to ensure visual cohesion
• Shared progress and ensured visual consistency through daily Slack collaboration
Created realistic appliance and prop models for Planner, Wren’s VR interior design software built in Unity.
• Produced optimised 3D assets tailored for VR performance and visual fidelity
• Integrated assets into Unity with unique settings for each asset type
• Reduced polygon counts strategically to balance quality and runtime efficiency
• Collaborated with cross-functional teams using Teams and Jira in an agile development pipeline