Surface Digital is a remote game art studio comprising a team of talented individuals whom I have the privilege of collaborating with on various backgrounds for 'Clash of Clans'.
At Wren, I created realistic props and appliances for Planner, the company’s proprietary real-time, VR, kitchen design software, built with the Unity game engine. My workflow involved modelling with Blender, unwrapping and rigging assets in Maya, configuring them inside Unity, and pushing the files using SourceTree. As a remote worker, I used Microsoft Teams to communicate with my colleagues, and we used Jira for tracking the progress of tickets in an agile workflow.
• Created realistic props and appliances for use in game engine and high-quality renders
• Improved the visual quality of new assets for VR whilst maintaining suitable poly counts
• Worked within the 3D team to help develop better working practices and future-proof asset management