I am a Freelance 3D Artist specialising in hard-surface modelling, and I create stylised game art for Surface Digital. Previously, I was a 3D Artist at Wren Kitchens, where I specialised in creating realistic appliances for their proprietary, real-time interior design software. I am proficient at using 3ds Max, Maya, Blender, Substance Painter, Photoshop, and ZBrush. I can also pick up new software packages very quickly. I aspire to continue improving as a 3D Artist and contribute to more challenging projects in the future.
My education includes completing a Master in Arts in Games Design at Sheffield Hallam University as well as a Level 3 Extended Diploma in Games Development at Confetti Institute of Creative Technologies, Nottingham.
Surface Digital is a remote game art studio comprising a team of talented individuals whom I have the privilege of collaborating with on various backgrounds for 'Clash of Clans'.
At Wren, I created realistic props and appliances for Planner, the company’s proprietary real-time, VR, kitchen design software, built with the Unity game engine. My workflow involved modelling with Blender, unwrapping and rigging assets in Maya, configuring them inside Unity, and pushing the files using SourceTree. As a remote worker, I used Microsoft Teams to communicate with my colleagues, and we used Jira for tracking the progress of tickets in an agile workflow.
• Created realistic props and appliances for use in game engine and high-quality renders
• Improved the visual quality of new assets for VR whilst maintaining suitable poly counts
• Worked within the 3D team to help develop better working practices and future-proof asset management