Ben Peacock
Ben Peacock
Freelance 3D Artist
Fernwood, United Kingdom

About

I am a Freelance 3D Artist specialising in hard-surface modelling, and I create stylised game art for Surface Digital. Previously, I was a 3D Artist at Wren Kitchens, where I specialised in creating realistic appliances for their proprietary, real-time interior design software. I am proficient at using 3ds Max, Maya, Blender, Substance Painter, Photoshop, and ZBrush. I can also pick up new software packages very quickly. I aspire to continue improving as a 3D Artist and contribute to more challenging projects in the future.

My education includes completing a Master in Arts in Games Design at Sheffield Hallam University as well as a Level 3 Extended Diploma in Games Development at Confetti Institute of Creative Technologies, Nottingham.

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Skills

Weapon ModelingHard Surface ModelingProp ModelingPBR TexturingTexture BakingUV MappingRenderingAppliance Modeling3D Animation3D ModelingLow-poly ModelingHigh-poly ModelingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira
PureRef
PureRef

Experience

  • Freelance 3D Artist at Surface Digital
    Birmingham, United Kingdom
    April 2023 - Present

    Surface Digital is a remote game art studio comprising a team of talented individuals whom I have the privilege of collaborating with on various backgrounds for 'Clash of Clans'.

  • 3D Artist at Wren Kitchens
    Barton-upon-Humber, United Kingdom
    December 2021 - March 2023

    At Wren, I created realistic props and appliances for Planner, the company’s proprietary real-time, VR, kitchen design software, built with the Unity game engine. My workflow involved modelling with Blender, unwrapping and rigging assets in Maya, configuring them inside Unity, and pushing the files using SourceTree. As a remote worker, I used Microsoft Teams to communicate with my colleagues, and we used Jira for tracking the progress of tickets in an agile workflow.



    • Created realistic props and appliances for use in game engine and high-quality renders

    • Improved the visual quality of new assets for VR whilst maintaining suitable poly counts

    • Worked within the 3D team to help develop better working practices and future-proof asset management

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